Devblog 168: Meet Bradley

July 13, 2017

This week they added Bradley, it's a tank that'll guard the Launch Site soon. Apparently it was too easy to get the awesome loot at the the monument, so adding a guard dog like this M3 Bradley tank seems like a good idea. It's not fully implemented yet, but it is spawnable for admins. But be careful, it might be a bit buggy and glitchy.

 

Another great change is that they changed the hitboxes on the stairs. You can now shoot through them and you can place lanterns on the steps, just like you can see on this screenshot.

 

 

 

The rest of the changes are on the facepunch site:
https://rust.facepunch.com/blog/devblog-168/

Devblog 167: Launch Site, Barrels and Grass


July 06, 2017

Another major update with the monthly wipe. This week they finally added the new Launch Site monument, communal cooking barrels were added and they improved grass for players with beefy graphics cards.

 

The new monument is huge. It's about three times the size of an airfield. This monument is considered a higher tier than the other monuments and has new loot crates containing better loot. (comparable to about 4-5 militairy crates)

 

The new cooking barrels, or hobo barrels, can be used by anyone to cook your farmed meat. They can be found at the Launch Site and at the lighthouses. They work just like campfires, but they grant 100% comfort.

 

Also they added new grass with a variety in density, color and height. It's beautiful!

 

For a complete list of all the changes this week check here:

https://rust.facepunch.com/blog/devblog-167/

Devblog 166: Ore and Explosions

June 28, 2017

This update they made some pretty big changes to the mining nodes. Instead of getting stone, metal and sulfur from each of the nodes, you only get one of these resources from each node. Stone nodes yield 1000, metal nodes 600 and a sulfur node will give you 300 sulfur ore.

 

Another significant change are the new explosions. The explosions are a lot more fiery and when being close to an explosion they even added some screen shaking. A nice touch, in my opinion.

 

Read more about the latest changes here:
https://rust.facepunch.com/blog/devblog-166/